Adding languages
Translate a concept into other languages, review each text, and check that it fits every size.
- A finished banner in its base language.
- Credits: 1 credit per language you add, with any model and no matter how many sizes the concept has.
- Ideally, someone who speaks the language to review the translation.
Open the "Languages" tab
In the campaign, go to "Languages". You will see a table with one row per text in the banner (headline, subtitle, button…) and one column per language. The first one is the base language.
[Screenshot: campaign languages table]Add the language
Press "+ Language" and choose the language you want to add. A new column appears with empty texts and the label "Missing N".
[Screenshot: dialog to add a language]Translate the missing texts
Press "Translate missing with AI". It costs 1 credit per language (it covers all the sizes). The translated texts are marked with the "AI" label. If the translation cannot be completed, no credits are charged and you can write the texts by hand.
[Screenshot: "Translate missing with AI" button]Review each text
Each text shows a character counter (for example 12/30) that turns red if you go over the maximum. Fix what is needed and press "Mark as reviewed": the label changes from "AI" to "Reviewed".
[Screenshot: text with character counter and Mark as reviewed]Check the preview by language and size
The banner is shown on one side. Choose the language and the size with the buttons at the top and check that nothing is cut off. German or Finnish text is usually much longer than Spanish text.
[Screenshot: preview with language and size selector]Change images by language (optional)
If an image changes depending on the country, under "Image for …" choose another one from your library for that language.
[Screenshot: image selector by language]