Your first banner, step by step
Describe your campaign and generate an animated concept in all the sizes and languages you choose, in six steps.
- A BannerMotion account with credits (a concept costs from 10 credits with Sonnet 5.5, the default model, and goes up with the sizes and languages you choose).
- A campaign idea: what you offer, the tone, and the button text.
- The sizes you need. You can change them later.
Open "New banner"
In the menu of your workspace (your team's workspace), choose "New banner". It is the form where you put the order together, in six numbered steps.
[Screenshot: side menu with "New banner" highlighted]Describe your banner
In "1 · Describe your banner", write what you are promoting, the tone, the headline, and the button. For example: "Banner for the summer iced coffee promo. Fresh, youthful tone. Short headline, big button, and a photo of the cup on the right." The more concrete you are, the fewer corrections you will need.
[Screenshot: description field with the example written in]Choose the model (optional)
Optional step, for anyone who wants to fine-tune the result. In "2 · AI model" you can change the model. If you leave it alone, it stays on Sonnet 5.5, the default, which works for almost everything. Each option shows how many credits the concept you are building costs; with 1 size and 1 language it would be 5 credits with Haiku 5.5, 10 with Sonnet 5.5, 19 with Opus 5.5, and 48 with Fable 5.1. If you want to compare all four, read the advanced tutorial "Choosing the AI model".
[Screenshot: model cards with the cost of the concept]Starting point and style
In "3 · Starting point", choose "From scratch with AI" (you can also start from a template or duplicate a campaign). In "4 · Style", leave "Auto" or pick one from the list.
[Screenshot: starting point and styles]Mark sizes and languages
In "5 · Sizes", 300×250, 728×90, 160×600, and 320×50 come checked; remove or add the ones you need. In "6 · Languages", choose the languages you want the text in. Everything is generated together: each concept comes out in every size and language you check; each size and each language after the first adds to the cost.
[Screenshot: size and language selector]Review the summary and generate
On the right, "Will generate" tells you how many pieces will come out (sizes × languages × concepts; a piece is one size in one language) and how many credits it costs. The cost is charged per concept and grows with its sizes and languages (with Sonnet 5.5: 8 + 1.5 × sizes + 0.5 × (languages − 1) credits). If you want to compare ideas, check "3 distinct concepts (3 variants)": that is 3 concepts, and all 3 are charged. Press "Generate · N credits". You will see the progress and, when it finishes, we take you to the studio. If the generation fails, the credits are refunded.
[Screenshot: "Will generate" summary and the Generate button]